Ruby 664 671 677 687 701 (678 bytes)
_={│:[1,4],─:[2,8],┌:[4,8],┐:[4,2],└:[1,8],┘:[1,2],┼:[1,4,2,8]}
s=->a,l,b{l==[]&&a==[]?b:(l.product(l).any?{|q,r|q,r=q[0],r[0];(q[0]-r[0])**2+(q[1]-r[1])**2>a.size**2}?!0:(w,f=l.pop
w&&v=!a.size.times{|i|y=_[x=a[i]]
f&&y&[f]==[]||(k=l.select{|p,d|w!=p||y&[d]==[]}
(y-[f]).map{|d|z=[w[0]+(d<2?-1:(d&4)/4),w[1]+(d==2?-1:d>7?1:0)]
g=d<3?d*4:d/4
b[z]?_[b[z]]&[g]!=[]||v=0:k<<[z,g]}
v||r=s[a[0...i]+a[i+1..-1],k,b.merge({w=>x})]
return r if r)}))}
c=eval"[#{gets}]"
r=s[6.downto(0).map{|i|[_.keys[i]]*c[i]}.flatten,[[[0,0],nil]],{}]
h=j=k=l=0
r.map{|w,_|y,x=w
h>x&&h=x
j>y&&j=y
k<x&&k=x
l<y&&l=y}
s=(j..l).map{|_|' '*(k-h+1)}
r.map{|w,p|y,x=w
s[y-j][x-h]=p.to_s}
puts s
Ini bukan program terpendek yang bisa saya buat, tapi saya mengorbankan beberapa kecepatan untuk eksekusi.
Anda dapat bereksperimen dengan program di sini . Perhatikan bahwa ideone memiliki batas waktu eksekusi, jadi untuk input yang terdiri lebih dari sekitar 12 buah, program mungkin akan kehabisan waktu.
Ada juga test suite untuk program ini. Perhatikan bahwa dua tes terakhir dinonaktifkan pada ideone, karena batas waktu yang disebutkan di atas. Untuk mengaktifkan tes ini, hapus x_awalan dari namanya.
Program menemukan solusi menggunakan pencarian Kedalaman-pertama; itu menempatkan potongan satu per satu dan menyimpan jejak yang longgar. Pencarian berhenti ketika tidak ada lagi ujung yang longgar (tidak terhubung) dan semua bagian telah ditempatkan.
Ini adalah program yang tidak dipisahkan:
N, W, S, E = 1, 2, 4, 8
# given a direction, find the opposite
def opposite (dir)
dir < 3 ? dir * 4 : dir / 4
end
# given a set of coordinates and a direction,
# find the neighbor cell in that direction
def goto(from, dir)
y, x = from
dx = case dir
when W then -1
when E then 1
else 0
end
dy = case dir
when N then -1
when S then 1
else 0
end
[y+dy, x+dx]
end
CONNECTIONS = {
?│ => [N, S],
?─ => [W, E],
?┌ => [S, E],
?┐ => [S, W],
?└ => [N, E],
?┘ => [N, W],
?┼ => [N, S, W, E],
}
BuildTrack =-> {
piece_types = CONNECTIONS.keys
piece_counts = gets.split(?,).map &:to_i
pieces = 6.downto(0).map{|i|piece_types[i]*piece_counts[i]}.join.chars
def solve (available_pieces, loose_ends=[[[0,0],nil]], board={})
return board if loose_ends==[] and available_pieces==[]
# optimization to avoid pursuing expensive paths
# which cannot yield a result.
# This prunes about 90% of the search space
c = loose_ends.map{ |c, _| c }
not_enough_pieces = c.product(c).any? { |q, r|
((q[0]-r[0])**2+(q[1]-r[1])**2) > available_pieces.size**2
}
return if not_enough_pieces
position, connect_from = loose_ends.pop
return unless position
available_pieces.size.times do |i|
piece = available_pieces[i]
remaining_pieces = available_pieces[0...i] + available_pieces[i+1..-1]
piece_not_connected_ok = connect_from && CONNECTIONS[piece] & [connect_from] == []
next if piece_not_connected_ok
new_loose_ends = loose_ends.select { |pos, dir|
# remove loose ends that may have been
# fixed, now that we placed this piece
position != pos || CONNECTIONS[piece] & [dir] == []
}
invalid_placement = false
(CONNECTIONS[piece]-[connect_from]).map do |dir|
new_pos = goto(position, dir)
new_dir = opposite(dir)
if board[new_pos]
if CONNECTIONS[board[new_pos]] & [new_dir] != []
# do nothing; already connected
else
# going towards an existing piece
# which has no suitable connection
invalid_placement = true
end
else
new_loose_ends << [new_pos, new_dir]
end
end
next if invalid_placement
new_board = board.merge({position => piece})
result = solve(remaining_pieces, new_loose_ends, new_board)
return result if result
end
nil
end
def print_board board
min_x = min_y = max_x = max_y = 0
board.each do |position, _|
y, x = position
min_x = [min_x, x].min
min_y = [min_y, y].min
max_x = [max_x, x].max
max_y = [max_y, y].max
end
str = (min_y..max_y).map{|_|
' ' * (max_x - min_x + 1)
}
board.each do |position, piece|
y, x = position
str[y-min_y][x-min_x] = piece
end
puts str
end
print_board(solve(pieces))
}