Jika Anda menggunakan .NET 4.0 dan yang lebih baru maka Anda bisa menggunakan argumen metode dinamis dan memeriksa runtime bahwa tipe argumen dinamis yang diteruskan adalah tipe numerik / integer.
Jika jenis melewati dinamis adalah tidak numerik jenis / bilangan bulat kemudian melemparkan pengecualian.
Contoh kode pendek yang mengimplementasikan ide adalah sesuatu seperti:
using System;
public class InvalidArgumentException : Exception
{
public InvalidArgumentException(string message) : base(message) {}
}
public class InvalidArgumentTypeException : InvalidArgumentException
{
public InvalidArgumentTypeException(string message) : base(message) {}
}
public class ArgumentTypeNotIntegerException : InvalidArgumentTypeException
{
public ArgumentTypeNotIntegerException(string message) : base(message) {}
}
public static class Program
{
private static bool IntegerFunction(dynamic n)
{
if (n.GetType() != typeof(Int16) &&
n.GetType() != typeof(Int32) &&
n.GetType() != typeof(Int64) &&
n.GetType() != typeof(UInt16) &&
n.GetType() != typeof(UInt32) &&
n.GetType() != typeof(UInt64))
throw new ArgumentTypeNotIntegerException("argument type is not integer type");
//code that implements IntegerFunction goes here
}
private static void Main()
{
Console.WriteLine("{0}",IntegerFunction(0)); //Compiles, no run time error and first line of output buffer is either "True" or "False" depends on the code that implements "Program.IntegerFunction" static method.
Console.WriteLine("{0}",IntegerFunction("string")); //Also compiles but it is run time error and exception of type "ArgumentTypeNotIntegerException" is thrown here.
Console.WriteLine("This is the last Console.WriteLine output"); //Never reached and executed due the run time error and the exception thrown on the second line of Program.Main static method.
}
Tentu saja solusi ini hanya bekerja dalam jangka waktu tetapi tidak pernah dalam waktu kompilasi.
Jika Anda menginginkan solusi yang selalu berfungsi dalam waktu kompilasi dan tidak pernah dalam waktu berjalan maka Anda harus membungkus dinamis dengan struct / kelas publik yang konstruktor publiknya yang kelebihan beban hanya menerima argumen dari tipe yang diinginkan saja dan memberikan nama yang sesuai dengan struct / kelas.
Masuk akal bahwa dynamic yang dibungkus selalu anggota privat dari kelas / struct dan itu adalah satu-satunya anggota struct / kelas dan nama satu-satunya anggota struct / kelas adalah "nilai".
Anda juga harus mendefinisikan dan menerapkan metode publik dan / atau operator yang bekerja dengan tipe yang diinginkan untuk anggota dinamis pribadi kelas / struct jika perlu.
Juga masuk akal bahwa struct / kelas memiliki konstruktor khusus / unik yang menerima dinamis sebagai argumen yang menginisialisasi itu hanya anggota dinamis pribadi yang disebut "nilai" tetapi pengubah konstruktor ini bersifat pribadi tentu saja.
Setelah kelas / struct siap mendefinisikan tipe argumen IntegerFunction menjadi kelas / struct yang telah didefinisikan.
Contoh kode panjang yang mengimplementasikan ide adalah sesuatu seperti:
using System;
public struct Integer
{
private dynamic value;
private Integer(dynamic n) { this.value = n; }
public Integer(Int16 n) { this.value = n; }
public Integer(Int32 n) { this.value = n; }
public Integer(Int64 n) { this.value = n; }
public Integer(UInt16 n) { this.value = n; }
public Integer(UInt32 n) { this.value = n; }
public Integer(UInt64 n) { this.value = n; }
public Integer(Integer n) { this.value = n.value; }
public static implicit operator Int16(Integer n) { return n.value; }
public static implicit operator Int32(Integer n) { return n.value; }
public static implicit operator Int64(Integer n) { return n.value; }
public static implicit operator UInt16(Integer n) { return n.value; }
public static implicit operator UInt32(Integer n) { return n.value; }
public static implicit operator UInt64(Integer n) { return n.value; }
public static Integer operator +(Integer x, Int16 y) { return new Integer(x.value + y); }
public static Integer operator +(Integer x, Int32 y) { return new Integer(x.value + y); }
public static Integer operator +(Integer x, Int64 y) { return new Integer(x.value + y); }
public static Integer operator +(Integer x, UInt16 y) { return new Integer(x.value + y); }
public static Integer operator +(Integer x, UInt32 y) { return new Integer(x.value + y); }
public static Integer operator +(Integer x, UInt64 y) { return new Integer(x.value + y); }
public static Integer operator -(Integer x, Int16 y) { return new Integer(x.value - y); }
public static Integer operator -(Integer x, Int32 y) { return new Integer(x.value - y); }
public static Integer operator -(Integer x, Int64 y) { return new Integer(x.value - y); }
public static Integer operator -(Integer x, UInt16 y) { return new Integer(x.value - y); }
public static Integer operator -(Integer x, UInt32 y) { return new Integer(x.value - y); }
public static Integer operator -(Integer x, UInt64 y) { return new Integer(x.value - y); }
public static Integer operator *(Integer x, Int16 y) { return new Integer(x.value * y); }
public static Integer operator *(Integer x, Int32 y) { return new Integer(x.value * y); }
public static Integer operator *(Integer x, Int64 y) { return new Integer(x.value * y); }
public static Integer operator *(Integer x, UInt16 y) { return new Integer(x.value * y); }
public static Integer operator *(Integer x, UInt32 y) { return new Integer(x.value * y); }
public static Integer operator *(Integer x, UInt64 y) { return new Integer(x.value * y); }
public static Integer operator /(Integer x, Int16 y) { return new Integer(x.value / y); }
public static Integer operator /(Integer x, Int32 y) { return new Integer(x.value / y); }
public static Integer operator /(Integer x, Int64 y) { return new Integer(x.value / y); }
public static Integer operator /(Integer x, UInt16 y) { return new Integer(x.value / y); }
public static Integer operator /(Integer x, UInt32 y) { return new Integer(x.value / y); }
public static Integer operator /(Integer x, UInt64 y) { return new Integer(x.value / y); }
public static Integer operator %(Integer x, Int16 y) { return new Integer(x.value % y); }
public static Integer operator %(Integer x, Int32 y) { return new Integer(x.value % y); }
public static Integer operator %(Integer x, Int64 y) { return new Integer(x.value % y); }
public static Integer operator %(Integer x, UInt16 y) { return new Integer(x.value % y); }
public static Integer operator %(Integer x, UInt32 y) { return new Integer(x.value % y); }
public static Integer operator %(Integer x, UInt64 y) { return new Integer(x.value % y); }
public static Integer operator +(Integer x, Integer y) { return new Integer(x.value + y.value); }
public static Integer operator -(Integer x, Integer y) { return new Integer(x.value - y.value); }
public static Integer operator *(Integer x, Integer y) { return new Integer(x.value * y.value); }
public static Integer operator /(Integer x, Integer y) { return new Integer(x.value / y.value); }
public static Integer operator %(Integer x, Integer y) { return new Integer(x.value % y.value); }
public static bool operator ==(Integer x, Int16 y) { return x.value == y; }
public static bool operator !=(Integer x, Int16 y) { return x.value != y; }
public static bool operator ==(Integer x, Int32 y) { return x.value == y; }
public static bool operator !=(Integer x, Int32 y) { return x.value != y; }
public static bool operator ==(Integer x, Int64 y) { return x.value == y; }
public static bool operator !=(Integer x, Int64 y) { return x.value != y; }
public static bool operator ==(Integer x, UInt16 y) { return x.value == y; }
public static bool operator !=(Integer x, UInt16 y) { return x.value != y; }
public static bool operator ==(Integer x, UInt32 y) { return x.value == y; }
public static bool operator !=(Integer x, UInt32 y) { return x.value != y; }
public static bool operator ==(Integer x, UInt64 y) { return x.value == y; }
public static bool operator !=(Integer x, UInt64 y) { return x.value != y; }
public static bool operator ==(Integer x, Integer y) { return x.value == y.value; }
public static bool operator !=(Integer x, Integer y) { return x.value != y.value; }
public override bool Equals(object obj) { return this == (Integer)obj; }
public override int GetHashCode() { return this.value.GetHashCode(); }
public override string ToString() { return this.value.ToString(); }
public static bool operator >(Integer x, Int16 y) { return x.value > y; }
public static bool operator <(Integer x, Int16 y) { return x.value < y; }
public static bool operator >(Integer x, Int32 y) { return x.value > y; }
public static bool operator <(Integer x, Int32 y) { return x.value < y; }
public static bool operator >(Integer x, Int64 y) { return x.value > y; }
public static bool operator <(Integer x, Int64 y) { return x.value < y; }
public static bool operator >(Integer x, UInt16 y) { return x.value > y; }
public static bool operator <(Integer x, UInt16 y) { return x.value < y; }
public static bool operator >(Integer x, UInt32 y) { return x.value > y; }
public static bool operator <(Integer x, UInt32 y) { return x.value < y; }
public static bool operator >(Integer x, UInt64 y) { return x.value > y; }
public static bool operator <(Integer x, UInt64 y) { return x.value < y; }
public static bool operator >(Integer x, Integer y) { return x.value > y.value; }
public static bool operator <(Integer x, Integer y) { return x.value < y.value; }
public static bool operator >=(Integer x, Int16 y) { return x.value >= y; }
public static bool operator <=(Integer x, Int16 y) { return x.value <= y; }
public static bool operator >=(Integer x, Int32 y) { return x.value >= y; }
public static bool operator <=(Integer x, Int32 y) { return x.value <= y; }
public static bool operator >=(Integer x, Int64 y) { return x.value >= y; }
public static bool operator <=(Integer x, Int64 y) { return x.value <= y; }
public static bool operator >=(Integer x, UInt16 y) { return x.value >= y; }
public static bool operator <=(Integer x, UInt16 y) { return x.value <= y; }
public static bool operator >=(Integer x, UInt32 y) { return x.value >= y; }
public static bool operator <=(Integer x, UInt32 y) { return x.value <= y; }
public static bool operator >=(Integer x, UInt64 y) { return x.value >= y; }
public static bool operator <=(Integer x, UInt64 y) { return x.value <= y; }
public static bool operator >=(Integer x, Integer y) { return x.value >= y.value; }
public static bool operator <=(Integer x, Integer y) { return x.value <= y.value; }
public static Integer operator +(Int16 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator +(Int32 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator +(Int64 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator +(UInt16 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator +(UInt32 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator +(UInt64 x, Integer y) { return new Integer(x + y.value); }
public static Integer operator -(Int16 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator -(Int32 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator -(Int64 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator -(UInt16 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator -(UInt32 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator -(UInt64 x, Integer y) { return new Integer(x - y.value); }
public static Integer operator *(Int16 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator *(Int32 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator *(Int64 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator *(UInt16 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator *(UInt32 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator *(UInt64 x, Integer y) { return new Integer(x * y.value); }
public static Integer operator /(Int16 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator /(Int32 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator /(Int64 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator /(UInt16 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator /(UInt32 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator /(UInt64 x, Integer y) { return new Integer(x / y.value); }
public static Integer operator %(Int16 x, Integer y) { return new Integer(x % y.value); }
public static Integer operator %(Int32 x, Integer y) { return new Integer(x % y.value); }
public static Integer operator %(Int64 x, Integer y) { return new Integer(x % y.value); }
public static Integer operator %(UInt16 x, Integer y) { return new Integer(x % y.value); }
public static Integer operator %(UInt32 x, Integer y) { return new Integer(x % y.value); }
public static Integer operator %(UInt64 x, Integer y) { return new Integer(x % y.value); }
public static bool operator ==(Int16 x, Integer y) { return x == y.value; }
public static bool operator !=(Int16 x, Integer y) { return x != y.value; }
public static bool operator ==(Int32 x, Integer y) { return x == y.value; }
public static bool operator !=(Int32 x, Integer y) { return x != y.value; }
public static bool operator ==(Int64 x, Integer y) { return x == y.value; }
public static bool operator !=(Int64 x, Integer y) { return x != y.value; }
public static bool operator ==(UInt16 x, Integer y) { return x == y.value; }
public static bool operator !=(UInt16 x, Integer y) { return x != y.value; }
public static bool operator ==(UInt32 x, Integer y) { return x == y.value; }
public static bool operator !=(UInt32 x, Integer y) { return x != y.value; }
public static bool operator ==(UInt64 x, Integer y) { return x == y.value; }
public static bool operator !=(UInt64 x, Integer y) { return x != y.value; }
public static bool operator >(Int16 x, Integer y) { return x > y.value; }
public static bool operator <(Int16 x, Integer y) { return x < y.value; }
public static bool operator >(Int32 x, Integer y) { return x > y.value; }
public static bool operator <(Int32 x, Integer y) { return x < y.value; }
public static bool operator >(Int64 x, Integer y) { return x > y.value; }
public static bool operator <(Int64 x, Integer y) { return x < y.value; }
public static bool operator >(UInt16 x, Integer y) { return x > y.value; }
public static bool operator <(UInt16 x, Integer y) { return x < y.value; }
public static bool operator >(UInt32 x, Integer y) { return x > y.value; }
public static bool operator <(UInt32 x, Integer y) { return x < y.value; }
public static bool operator >(UInt64 x, Integer y) { return x > y.value; }
public static bool operator <(UInt64 x, Integer y) { return x < y.value; }
public static bool operator >=(Int16 x, Integer y) { return x >= y.value; }
public static bool operator <=(Int16 x, Integer y) { return x <= y.value; }
public static bool operator >=(Int32 x, Integer y) { return x >= y.value; }
public static bool operator <=(Int32 x, Integer y) { return x <= y.value; }
public static bool operator >=(Int64 x, Integer y) { return x >= y.value; }
public static bool operator <=(Int64 x, Integer y) { return x <= y.value; }
public static bool operator >=(UInt16 x, Integer y) { return x >= y.value; }
public static bool operator <=(UInt16 x, Integer y) { return x <= y.value; }
public static bool operator >=(UInt32 x, Integer y) { return x >= y.value; }
public static bool operator <=(UInt32 x, Integer y) { return x <= y.value; }
public static bool operator >=(UInt64 x, Integer y) { return x >= y.value; }
public static bool operator <=(UInt64 x, Integer y) { return x <= y.value; }
}
public static class Program
{
private static bool IntegerFunction(Integer n)
{
//code that implements IntegerFunction goes here
//note that there is NO code that checks the type of n in rum time, because it is NOT needed anymore
}
private static void Main()
{
Console.WriteLine("{0}",IntegerFunction(0)); //compile error: there is no overloaded METHOD for objects of type "int" and no implicit conversion from any object, including "int", to "Integer" is known.
Console.WriteLine("{0}",IntegerFunction(new Integer(0))); //both compiles and no run time error
Console.WriteLine("{0}",IntegerFunction("string")); //compile error: there is no overloaded METHOD for objects of type "string" and no implicit conversion from any object, including "string", to "Integer" is known.
Console.WriteLine("{0}",IntegerFunction(new Integer("string"))); //compile error: there is no overloaded CONSTRUCTOR for objects of type "string"
}
}
Perhatikan bahwa untuk menggunakan dinamis dalam kode Anda, Anda harus Menambahkan Referensi ke Microsoft.CSharp
Jika versi .NET framework di bawah / di bawah / kurang dari 4.0 dan dinamis tidak terdefinisi dalam versi itu maka Anda harus menggunakan objek dan melakukan casting ke tipe integer, yang merupakan masalah, jadi saya sarankan Anda gunakan di Setidaknya. NET 4.0 atau yang lebih baru jika Anda bisa sehingga Anda dapat menggunakan dinamis, bukan objek .